That's more times than they on average visited YouTube, Netflix, and other platforms. In December 2017, over 50 million kids and teens visited Roblox, each visiting the platform over 20 times during the month. The company announced Wednesday that it had partnered with comScore to compare its visitors to those of other popular platforms like YouTube and Netflix. A lot of the top creators aren’t just learning how to code, but also how to be an entrepreneur."Īnd there look to be a lot of kids looking to both develop and simply play games that are created for the platform. "If it’s over-monetized, people won’t play. "We don’t dictate that - it's market forces that are in play," Roblox CBO Craig Donato told me. Shares of the popular video game platform debuted on Wall Street and surged nearly 55 to 69.50, valuing the. The young developers themselves make the decisions about how to monetize their games - which can be a crash course in business for them. Investors weren’t making the trademark oof Roblox death sound Wednesday. The company earns over 90% of its revenues from selling "Robux" - an in-game currency its users can use to buy different kinds of things in different user-created games.
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